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As part of a game development bootcamp, I was required to create a simple product configurator for new car models. I decided to use the Unity Engine, as I'm confident with it, which was important as I had to get the project done in a short stretch of time.
One thing I did as part of this project, was creating my own models. I did have to follow a tutorial, but I was proud of the low-poly cars I created.
One issue I did have with the cars, was flipped normals, although it was pretty simple to fix.
One of the requirements of the project was to provide a video explaining how I created everything, so that's what I did, and the it's below.
If you want to check out the project, the Itch embed is below, where you can also download the source code.